This walkthrough was created by Chie, and is protected under US Copyright laws. Remember to visit the Big Fish Games Forums if you find you need more help. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. We hope you find this information useful as you play your way through the game. This document contains a complete Syberia, Part 1 game walkthrough featuring annotated screenshots from actual gameplay! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. Search a mysterious estate and find a brilliant and mysterious inventor in Syberia, Part 1! Experience the first part of this incredible trilogy! Luckily some of the Youkol step in to make sure he doesn’t catch you.Welcome to the Syberia, Part 1 Walkthrough Talk to the policeman and show him your Official Pass.
Syberia 3 stamp free#
Click on the broken glass and Kate will free herself.Įxit the hut. Click on the lamp on the table to push it over onto the bottle to break it. She’ll push the shelf over but the bottle won’t break. Cantin will run off looking for some water.Ĭlick on the bottle on the shelf and when Kate walks over click on the shelf again. When you get the option try to ‘trick’ him. Cantin, the detective, will enter and restrain you. Move the left and right levers out of the way and take the Valsembor City Pass.īefore you can leave Mr. Move the spoon out of the way and pull the large lever again to stamp the Unofficial Pass. Pull the large lever at the top to ink the stamp. Now close both the left and right levers to hold them in place.Ĭlick on the sponge to move it under the stamp. Place the Stamp Pad back on the flat surface of the machine and the Unofficial Pass on top of it. Place the Sponge Soaked in Ink back on the spoon. Put the Valsembor Stamp in the center of the machine and pull the little lever to the right of it to hold the stamp in place. Run back to the wooden hut at the police checkpoint and look at the stamp machine. Place the Sponge in the water to turn it into a Sponge Soaked in Ink. You’ll notice a squid in a small pool of water. Leave via the back exit and take the path down to the water to the right. When he’s done he’ll give you the newly crafted Valsembor Stamp. He asks for wax next so open your inventory again and give him the Candles. Open your inventory and give him the Stamp Pad. He’ll agree to get you the stamp but needs a model. Head back to the center of the market and speak with the Youkol at the forge. Tell him that you need to get a pass and he’ll give you his wife’s Unofficial Pass but it needs to be stamped. Speak to the man holding some of the fruit. He can be hard to spot behind the ostriches. Head around to the fruit and veggie seller. Walk back up and go into the Youkol market tent once more. Click on the black stamp imprint and you’ll see it looks like the Valsembor stamp. Open your inventory and look closely at the Stamp Pad. Take it and then take the Sponge which is behind the left lever in the picture above. Take a closer look at the stamp machine on the table.Ĭlick on the left and right lever and push them aside to free the leather Stamp Pad.
When he finishes talking walk into the cabin. Run down the path to the left and when you get to the cabin a policeman will stop you and tell you that you must have a pass. Walk to the right and take the rear exit out of the marketplace through the large curtains. Take a look inside the open box to the right and move items aside until you find the Candles. Climb up the ladder at the back of the market area. Leave her Shaman’s hut and walk around to the right. Talk with Ayawaska and she’ll tell you that not only do they need Kurk back but the Youkols and ostriches need to find a way to cross the lake. Click on the entrance to the tent to go inside.įollow the path around to the left and speak to the souvenir merchant if you want. A Youkol man will talk to you an tell you that they won’t leave without Kurk.
Run back to the Youkol village and walk towards the large tent at the back. Once you have them in the right position the gauge will be pointing up towards the green area. To open or close a flap click on the wheel and move the mouse around in a circle. I don’t think it matters what order you do this in. The first flap should be closed, the second half open, the third fully open and the fourth closed.
Take a closer look at the sign by the gauge and you’ll see instructions for filtering out the water. It measures the amount of water coming from the dam. Take a look at the gauge by the waterwheel. When you finish that conversation Madam Ayawaska will approach and tell you to find a way to clean the drinking water.Ĭontinue up the path to the right, past the sick ostrich, and continue towards the dam. Walk a little to the right until you speak to a Youkol man about a sick ostrich.